The German national football team becomes Virtual Reality (VR) in training in the future. To this end, the DFB with the American company Strivrwhich specialises in VR training.
How can you make the best even better? And make the most successful even more successful? The DFB Academy and is now also relying on the power of VR, which is to become an integral part of the training centre.
Dazu kooperiert das Team mit dem innovativen amerikanischen Unternehmen STRIVR Labs, der Institution für „Virtual Reality“ im Sport. STRIVR entspringt ursprünglich einer Masterarbeit an der Stanford Universität zur Wirkung von 360-Videos auf Profisportler. Zunächst spezialisierte sich das Startup auf VR-Trainingsprogramme für Football-Spieler; mittlerweile konnten sie ihr Portfolio an VR-Trainings kontinuierlich ausweiten.
Pilot project with 350-degree videos
In a pilot project entitled "Perception and decision-making", the DFB and STRIVR are jointly using 360-degree videos to play typical match situations over and over again for the German players. The constant repetition is intended to improve instinctive and intuitive decision-making and strengthen routines. The method is also intended to promote concentration and give players the opportunity to repeatedly visualise successes.
STRIVR has been applying the same principle to teams in the US basketball and football leagues for around two years. For example, US basketball star Andre Drummond is trying to use the VR glasses to remove mental blocks in order to optimise his miserable free throw rate. And Garrett Temple is also testing the training application in the picture.

The following video shows an example of the training.
DFB expands cooperation with STRIVR
Nach dem erfolgreichen Pilotprojekt wird die Kooperation intensiviert und ausgebaut. Markus Weise, Leiter Konzeptentwicklung der DFB-Akademie, sagt: „Wir haben in unserem Pilotprojekt mit STRIVR erste wichtige Erkenntnisse gesammelt. Von der Intensivierung unserer Kooperation erhoffen wir uns nun neue Impulse für die Weiterentwicklung von Trainingsinhalten und Diagnostik. Die Technologie ‚Virtual Reality‘ ist eine äusserst spannende, die noch am Anfang ihrer Entwicklung steht und viele Möglichkeiten bietet.“
Which new methods will be used is not revealed. The press images show that HTC Vive including 3D controllers and Oculus Rift are being used. This could mean that players will use interactive learning applications in addition to 360-degree videos in the future, which makes perfect sense.
Source: DFB / vrodo / washingtonwizardsblog / STRIVR