Realistic VR simulator for the security industry

Thanks to the latest technology from the Swiss multimedia producer TATA Interactive Systems individuals as well as entire groups can now train location-independent operational scenarios. With the VR trainer, the user is immersed in a complete, realistic computer world with people, moving cars and true-to-life details.

It is common practice for the police to conduct training sessions in public. After all, training should be as close to reality as possible. The latest VR technology is now opening up new possibilities for the entire security sector. The Swiss multimedia producer TATA Interactive Systems from Zug has developed a dynamic simulator that interacts with the user at the highest level and can be used anywhere, regardless of location.

Training for the real emergency

The whole thing takes place in the virtual world with a realistic 360° all-round view, so that the scenarios become amazingly similar to the real thing. Environments or buildings are captured and recreated for this purpose using a sophisticated laser scanner. In addition, objects can also be created on the basis of building plans. The passers-by controlled by artificial intelligence as well as the autonomously driving cars move independently in the recorded environment. Even passing trains increase the feeling of authenticity.

The user is thus immersed in a complete, realistic VR world with true-to-life details. For example, he receives an order by radio to wave a red passenger car into the car park in order to carry out a people check. Another user can back him up, for example.

The short video contribution gives an insight:

Freely selectable scenarios

Such everyday situations as car checks, exercises in flats or petrol stations, but also large-scale operations such as football matches or demonstrations are possible with the VR trainer. In principle, any scenario is conceivable, says Jörg Inderbitzin, Director Learning Solutions Central Europe at TATA Interactive Systems. The use of resources is also freely definable. For example, the instructors can equip the forces with a pistol, baton, pepper spray, torch or other objects.

Team player function for groups

The additional function of connecting several VR trainers with each other also allows entire teams to be optimally prepared for a large-scale operation. Training can be done in single player or team mode. Communication is then by radio, for example.

For the instructors and team leaders, there is also a tracking system that provides various evaluations. Different checkpoints show whether the individual tasks have been completed. The instructor can also switch between different views. He can observe the users from a bird's eye view, from the scene view or from the view of the moving vehicle.

Source: TATA Interactive Systems

 

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