{"id":9369,"date":"2018-02-11T12:30:43","date_gmt":"2018-02-11T12:30:43","guid":{"rendered":"http:\/\/vr-room.ch\/?p=9369"},"modified":"2018-02-13T15:38:36","modified_gmt":"2018-02-13T15:38:36","slug":"sprint-vector-im-test","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2018\/02\/11\/sprint-vector-im-test\/","title":{"rendered":"Vettore Sprint nel test"},"content":{"rendered":"<p>Con \"Vettore Sprint\" (<a href=\"http:\/\/vr-room.ch\/it\/2018\/02\/05\/sprint-vector-parkour-rennspiel\/\" target=\"_blank\" rel=\"noopener noreferrer\">abbiamo riportato<\/a>), i creatori di \"<a href=\"http:\/\/vr-room.ch\/it\/2017\/10\/08\/raw-data-der-beste-vr-shooter\/\" target=\"_blank\" rel=\"noopener noreferrer\">Dati grezzi<\/a>\" in una sorta di divertente racer, che non si disputa con veicoli divertenti, ma con corridori virtuali. Il titolo Survios \u00e8 ora disponibile su <a href=\"http:\/\/store.steampowered.com\/app\/590690\/Sprint_Vector\/\" target=\"_blank\" rel=\"noopener noreferrer\">Vapore<\/a> e nel <a href=\"https:\/\/www.oculus.com\/experiences\/rift\/1425858557493354\/\" target=\"_blank\" rel=\"noopener noreferrer\">Negozio Oculus<\/a> disponibile e dal momento che il\u00a0<a href=\"https:\/\/www.playstation.com\/de-ch\/games\/sprint-vector-ps4\/\" target=\"_blank\" rel=\"noopener noreferrer\">13 febbraio anche su PlayStation VR<\/a>\u00a0. Affinch\u00e9 anche gli appassionati di sport virtuali che hanno poco spazio a casa possano partecipare al divertimento della velocit\u00e0, i creatori hanno implementato un interessante sistema di movimento in cui \u00e8 possibile far oscillare le braccia in piedi o seduti. Non mancano poi le trappole, come i bagni di acido e le brutte buche nel terreno. Mario Kart vi saluta.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-9376\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-1024x576.jpg\" alt=\"\" width=\"730\" height=\"411\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-1024x576.jpg 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-300x169.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-768x432.jpg 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-1110x624.jpg 1110w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-730x411.jpg 730w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-539x303.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-350x197.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-254x143.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01.-125x70.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector01..jpg 1920w\" sizes=\"auto, (max-width: 730px) 100vw, 730px\" \/><\/p>\n<h2 id=\"run-gun\">Correre e sparare<\/h2>\n<p>Survios ha racchiuso i movimenti pi\u00f9 importanti in un tutorial e non ha esagerato con la gamma di manovre di locomozione. Se si fanno oscillare brevemente i controller di movimento verso il basso e si rilascia il grilletto all'incirca a met\u00e0, si viagger\u00e0 dritti a rotta di collo. Alternando i due controller, i movimenti diventano pi\u00f9 potenti a seconda della velocit\u00e0 con cui si agitano le braccia. \u00c8 possibile cambiare la direzione inclinando la testa. Alla fine, per\u00f2, il ritmo incalzante delle salite e delle discese si basa su una sola cosa: la padronanza e l'abile sincronizzazione dei movimenti, che sicuramente invita alla ripetizione.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-9377\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-1024x576.jpg\" alt=\"\" width=\"730\" height=\"411\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-1024x576.jpg 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-300x169.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-768x432.jpg 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-1110x624.jpg 1110w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-730x411.jpg 730w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-539x303.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-350x197.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-254x143.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02.-125x70.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector02..jpg 1920w\" sizes=\"auto, (max-width: 730px) 100vw, 730px\" \/><\/p>\n<h2 id=\"tempo-und-plasma\">Tempo e plasma<\/h2>\n<p>Non ci siamo ancora sentiti male, anche se dobbiamo saltare. Ci vengono dati anche degli incrementi di velocit\u00e0 o dei proiettili al plasma, che non abbiamo ancora capito bene da dove ci arrivino all'improvviso. I salti da grandi salti contribuiscono in modo particolare all'aumento di velocit\u00e0. Poi, nel mezzo, ci troviamo improvvisamente in un vortice discendente verso una pista sotterranea, proprio come in \"Alpamare\". Survios sa certamente come affascinare i provetti sportivi fin dall'inizio. E questo \u00e8 il punto. Nintendo lo ha sempre capito, e non sono molti gli studi di VR che lo fanno.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-9378\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-1024x576.jpg\" alt=\"\" width=\"730\" height=\"411\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-1024x576.jpg 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-300x169.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-768x432.jpg 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-1110x624.jpg 1110w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-730x411.jpg 730w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-539x303.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-350x197.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-254x143.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03.-125x70.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2018\/02\/sprintvector03..jpg 1920w\" sizes=\"auto, (max-width: 730px) 100vw, 730px\" \/><\/p>\n<h2 id=\"mario-kart-laesst-gruessen\">Mario Kart vi saluta<\/h2>\n<p>Tuttavia, per posizionare abilmente i power-up e accelerare con l'altra mano allo stesso tempo, bisogna sudare. Sfortunatamente, l'HTC Vive non ha un'opzione di reset se si rimane improvvisamente bloccati in un vortice o in una curva a 90 gradi. E questo \u00e8 davvero fastidioso. Si deve quindi girare fisicamente di 180 gradi ancora e ancora. Nonostante questo, l'azione veloce \u00e8 stata molto divertente finora, ma non \u00e8 necessario andare al centro fitness dopo. E gli abbracciatori di divani non hanno pi\u00f9 bisogno di acquistare un abbonamento.<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=zcCB9l8rK3c\">https:\/\/www.youtube.com\/watch?v=zcCB9l8rK3c<\/a><\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"Con \"Sprint Vector\" (di cui abbiamo riferito), i creatori di \"Raw Data\" hanno deciso di realizzare un tipo di racer divertente che...","protected":false},"author":13,"featured_media":9375,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,9],"tags":[],"class_list":{"0":"post-9369","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-games","8":"category-virtual-reality-tests","9":"cs-entry","10":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sprint Vector im Test - 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