{"id":7180,"date":"2017-09-03T17:08:13","date_gmt":"2017-09-03T17:08:13","guid":{"rendered":"http:\/\/vr-room.ch\/?p=7180"},"modified":"2017-09-17T18:23:33","modified_gmt":"2017-09-17T18:23:33","slug":"the-lost-bear-fuer-psvr-im-test","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2017\/09\/03\/the-lost-bear-fuer-psvr-im-test\/","title":{"rendered":"L'Orso Perduto per PSVR nel test"},"content":{"rendered":"[g1_lead]\n<p>Nel misterioso mondo di The Lost Bear per PSVR, dovrete aiutare la bambina Walnut e il suo orsacchiotto a ritrovare la strada di casa. Se solo non ci fosse Snatcher, il malvagio ladro di giocattoli con le sue creature oscure.<\/p>\n[\/g1_lead]\n<p>Qual \u00e8 lo scopo dei platform 2D in VR in generale? Il titolo di lancio in esclusiva per Oculus, Lucky's Tale, ad esempio, era pi\u00f9 che altro una <a href=\"http:\/\/www.metacritic.com\/game\/pc\/luckys-tale\" target=\"_blank\" rel=\"noopener noreferrer\">recensioni contrastanti<\/a> ritrattato. Forse perch\u00e9 ad alcuni giocatori manca semplicemente la brezza della VR quando la sensazione di essere al centro delle cose si realizza solo attraverso la prospettiva? Come tutti sappiamo, i gusti sono diversi. Nel caso di \"The Lost Bear\" degli sviluppatori indie di <a href=\"https:\/\/www.oddbug.co.uk\/\" target=\"_blank\" rel=\"noopener noreferrer\">Studio Odd Bug<\/a> di Manchester, lo scenario VR appare un po' diverso. L'ambientazione del gioco britannico di salto in 2D \u00e8 un mondo di cartoni animati disegnati a mano. Armati solo di una fionda, nei panni di un coraggioso protagonista non si pu\u00f2 fare molto per fermare gli inquietanti animaletti dal proprio divano virtuale. \u00c8 necessario anche un po' di cervello e di abilit\u00e0!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7184\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02.jpg\" alt=\"\" width=\"1280\" height=\"780\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02.jpg 1280w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-300x183.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-768x468.jpg 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-1024x624.jpg 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-1110x676.jpg 1110w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-730x445.jpg 730w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-539x328.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-350x213.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-254x155.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear02-125x76.jpg 125w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<h2 id=\"3d-bewegungen-mit-dem-dualshock-4-controller\">Movimenti 3D con il controller DualShock 4<\/h2>\n<p>Le interazioni 3D sono davvero divertenti. Ad esempio, a un certo punto bisogna usare un rampino per spostare un'auto da un deposito di rottami verso l'alto per poterla scavalcare e passare al livello successivo. Questo avviene tramite una console che si sposta dal terreno di fronte allo schermo. Il perno \u00e8 comunque il controller DualShock 4. Gli sviluppatori sfruttano la sua posizione e il suo funzionamento. Gli sviluppatori utilizzano i suoi sensori di posizione per mirare la pistola o per tirare su e gi\u00f9 gli ascensori. Questo porta spesso a situazioni critiche dal punto di vista del tempo. Ad esempio, quando si oscilla da un livello all'altro con un lazo e una brutta creatura strisciante \u00e8 alle nostre calcagna. Quindi alla fine, a volte dopo diversi salti, bisogna colpire con la fionda un elemento di controllo sul soffitto dall'angolazione giusta, in modo che la creatura ombra dietro di noi venga fatta a pezzi. Non \u00e8 sempre cos\u00ec facile.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7183\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01.jpg\" alt=\"\" width=\"1280\" height=\"780\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01.jpg 1280w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01-300x183.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01-1024x624.jpg 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01-768x468.jpg 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01-380x232.jpg 380w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01-800x488.jpg 800w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/TheLostBear01-1160x707.jpg 1160w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<h2 id=\"kurz-und-schoen\">Breve e bello<\/h2>\n<p>Nonostante il livello di difficolt\u00e0 facile, pu\u00f2 capitare di dover fare due o tre tentativi in alcune sezioni del gioco. Tra l'altro, l'ambiente 3D cambia dopo ogni livello. Questo non aggiunge molto al gameplay, ma d\u00e0 al platform una maggiore profondit\u00e0. Elementi pi\u00f9 piccoli e divertenti sono le api o i vermi luminosi che ronzano improvvisamente davanti a voi. Pi\u00f9 avanti nell'avventura, l'auricolare VR diventa una lampada virtuale a caschetto per non perdersi nel buio. Perch\u00e9 non averne di pi\u00f9? Per un'esperienza piuttosto breve, tuttavia, il mix di salto lineare e interazioni VR \u00e8 stato azzeccato. Forse \u00e8 anche perch\u00e9 vi piace giocare il titolo tutto d'un fiato, proprio a causa della breve immersione. Ho avuto a malapena due ore di tempo per farlo. Personalmente, ho apprezzato particolarmente la musica, suonata con una chitarra acustica.<\/p>\n<p>\"The Lost Bear\" per PSVR uscir\u00e0 su <strong>Marted\u00ec 5 settembre<\/strong>. Secondo quanto assicurato dagli sviluppatori, il titolo sar\u00e0 disponibile sul PlayStation Store in tutto il mondo, Svizzera compresa. Il prezzo UE \u00e8 stimato intorno ai 10 euro. In base a ci\u00f2, il gioco coster\u00e0 tra i 10 e i 12 franchi qui in Svizzera.<\/p>\n<p><iframe loading=\"lazy\" title=\"L&#039;orso perduto\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/nKLn4phrZ-U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"[Nel misterioso mondo di The Lost Bear per PSVR, dovrete aiutare la ragazza Walnut e la sua...","protected":false},"author":13,"featured_media":7183,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,9],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Lost Bear f\u00fcr PSVR im Test - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/it\/2017\/09\/03\/the-lost-bear-fuer-psvr-im-test\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Lost Bear f\u00fcr PSVR im Test - 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