{"id":6285,"date":"2017-07-24T06:13:53","date_gmt":"2017-07-24T06:13:53","guid":{"rendered":"http:\/\/vr-room.ch\/?p=6285"},"modified":"2017-07-17T08:21:40","modified_gmt":"2017-07-17T08:21:40","slug":"gaming-markt-waechst-weiter-vr-und-ar-haben-potenzial","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2017\/07\/24\/gaming-markt-waechst-weiter-vr-und-ar-haben-potenzial\/","title":{"rendered":"Il mercato dei giochi continua a crescere, VR e AR hanno un certo potenziale"},"content":{"rendered":"<h3 id=\"gaming-wird-immer-beliebter-heisst-es-laut-den-marktforschern-bei-digi-capital-neben-mobile-games-sollen-auch-nischensektoren-wie-vr-und-ar-bis-2021-stark-zulegen-genauso-wie-e-sports\">Secondo i ricercatori di mercato di Digi-Capital, il gioco sta diventando sempre pi\u00f9 popolare. Oltre ai giochi per dispositivi mobili, si prevede che anche settori di nicchia come la VR e l'AR registreranno una forte crescita entro il 2021, cos\u00ec come gli e-sport.<\/h3>\n<p><!--more--><\/p>\n<p>Il mercato globale dei giochi dovrebbe generare per la prima volta nel 2017 pi\u00f9 di 150 miliardi di dollari USA, mostra il <a href=\"http:\/\/www.digi-capital.com\/reports\/#global-games-investment-review\">Rapporto sui giochi del terzo trimestre 2017 di Digi-Capital<\/a>. E la tendenza per i prossimi anni \u00e8 in crescita. Il rapporto riassume il mercato dei giochi nel suo complesso, dall'hardware al software. Ci\u00f2 significa che sono incluse anche le vendite di console di gioco, hardware per PC e cuffie VR.<\/p>\n<p>Al momento, l'attenzione \u00e8 rivolta al settore dei giochi mobili, ancora in forte espansione. Ma VR e AR stanno recuperando terreno.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-6286\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-300x225.jpg\" alt=\"\" width=\"516\" height=\"387\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-300x225.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-539x404.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-350x263.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-254x191.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-125x94.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017.jpg 620w\" sizes=\"auto, (max-width: 516px) 100vw, 516px\" \/><\/p>\n<h3 id=\"vr-und-ar-sollen-stark-wachsen\">VR e AR in forte crescita<\/h3>\n<p>La realt\u00e0 virtuale e la realt\u00e0 aumentata sono due settori che attualmente generano meno di 20 miliardi di fatturato combinato. Entro il 2021, tuttavia, si prevede una crescita dal 30% (hardware VR) al 75% (giochi VR). I giochi AR sono ancora significativi nel 2017, soprattutto a causa dell'affievolirsi del boom di Pok\u00e9mon Go. Prodotti come Hololens di Microsoft potrebbero portare avanti questo segmento.<\/p>\n<p>La VR, invece, ha attualmente un futuro incerto. Prodotti come Oculus Rift o Samsung Gear VR dominano il mercato della VR. Gli elevati requisiti hardware della VR ne rendono difficile la diffusione. Inoltre, molti giochi VR sono ancora molto limitati al momento, in quanto i personaggi sono per lo pi\u00f9 fermi e non possono muoversi. Secondo Digi-Capital, tuttavia, esiste ancora un potenziale di crescita.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-6287\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-300x214.jpg\" alt=\"\" width=\"505\" height=\"360\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-300x214.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-539x385.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-350x250.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-254x181.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-125x89.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021.jpg 620w\" sizes=\"auto, (max-width: 505px) 100vw, 505px\" \/><\/p>\n<p>Fonte: golem.de \/ Immagine di copertina: Gioco VR Anshar Wars 2<\/p>","protected":false},"excerpt":{"rendered":"Secondo i ricercatori di mercato di Digi-Capital, il gioco sta diventando sempre pi\u00f9 popolare. Oltre ai giochi per cellulari, settori di nicchia come...","protected":false},"author":12,"featured_media":6198,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":{"0":"post-6285","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-forschung","8":"cs-entry","9":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gaming-Markt w\u00e4chst weiter, VR und AR haben Potenzial - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/it\/2017\/07\/24\/gaming-markt-waechst-weiter-vr-und-ar-haben-potenzial\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gaming-Markt w\u00e4chst weiter, VR und AR haben Potenzial - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Gaming wird immer beliebter, heisst es laut den Marktforschern bei Digi-Capital. 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