{"id":4525,"date":"2017-02-23T13:03:31","date_gmt":"2017-02-23T13:03:31","guid":{"rendered":"http:\/\/vr-room.ch\/?p=4525"},"modified":"2017-02-23T13:21:11","modified_gmt":"2017-02-23T13:21:11","slug":"die-vr-bringt-die-umwelt-und-landschaftsplanung-weiter","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2017\/02\/23\/die-vr-bringt-die-umwelt-und-landschaftsplanung-weiter\/","title":{"rendered":"La VR porta avanti la pianificazione ambientale e paesaggistica"},"content":{"rendered":"<p>Come il progetto Palinsesto, di cui abbiamo parlato recentemente <a href=\"http:\/\/vr-room.ch\/it\/2017\/02\/14\/mit-vr-die-geschichte-konservieren\/\">rapporti<\/a> La VR pu\u00f2 essere utilizzata per preservare la storia e registrare la situazione attuale di spazi e ambienti di vita. D'altra parte, anche i progetti futuri che riguardano qualsiasi tipo di pianificazione ambientale possono essere simulati in modo realistico.<\/p>\n<p>I primi sviluppi stanno emergendo anche in Svizzera. Gli scienziati di Zurigo stanno lavorando con il supporto del <a href=\"http:\/\/www.sia.ch\/de\/dienstleistungen\/artikelbeitraege\/detail\/article\/virtual-reality-als-medium-der-buergerbeteiligung\/\">SIA Associazione svizzera dei professionisti dell'ambiente<\/a> stanno attualmente lavorando per ottimizzare gli strumenti esistenti. All'ETH di Zurigo e all'Universit\u00e0 di Scienze Applicate di Zurigo si sta raccogliendo un'esperienza che potrebbe presto trovare spazio negli uffici di pianificazione. Gli ingegneri ambientali in erba hanno realizzato simulazioni di parchi eolici e altri paesaggi utilizzando i software Game Engine e CityEngine. Il software \u00e8 stato originariamente sviluppato per la programmazione di giochi e film d'animazione.<\/p>\n<h3 id=\"die-resultate\"><strong>I risultati<\/strong><\/h3>\n<p>I risultati delle indagini dimostrano che la topografia \u00e8 vissuta positivamente dai soggetti in esame, secondo il <a href=\"http:\/\/www.sia.ch\/uploads\/media\/sia_tec21_07_2017_Virtual_Reality_1.pdf\">Carta<\/a>. Tutte le dimensioni possibili possono essere facilmente stimate, ad esempio l'altezza delle turbine eoliche e degli edifici. I suoni favoriscono l'immersione nell'illusione visiva. D'altra parte, gli utenti del test sono stati disturbati dal basso livello di dettaglio del paesaggio o degli edifici. Poich\u00e9 \u00e8 stato utilizzato l'Oculus Rift DK2, non hanno potuto interagire con il paesaggio. La possibilit\u00e0 di apportare modifiche direttamente in VR sarebbe ovviamente molto interessante.<\/p>\n<h3 id=\"die-vr-als-anschauungs-und-kommunikationsmittel-fuer-die-bevoelkerung\"><strong>La VR come<\/strong> Illustrativo<strong> e mezzi di comunicazione per la popolazione <\/strong><\/h3>\n<p>Nella pianificazione ambientale e paesaggistica si pone sempre il problema di come comunicare al pubblico i progetti e i cambiamenti previsti. La VR offre una soluzione ottimale a questo problema, in quanto consente di visualizzare l'ambiente da un punto di vista individuale. Potendosi addirittura muovere al suo interno, lo spettatore ottiene un'impressione completa di ci\u00f2 che \u00e8 stato progettato. Il progetto dell'Associazione SIA consiste quindi principalmente nel fornire al pubblico interessato le migliori informazioni possibili, utilizzando la VR come mezzo di comunicazione.<\/p>\n<h3 id=\"architektur-und-vr-vereint\">Architettura e VR combinate<\/h3>\n<p>La VR vale oro per qualsiasi progetto architettonico. Uno dei primi progetti di architettura pubblica in VR \u00e8 stato realizzato da Responsive. Per <a href=\"http:\/\/www.responsive.ag\/projekte\/virtual-reality\/marty-architektur-ag-virtual-reality-2015\/\">architettura marty<\/a> l'agenzia ha realizzato una rappresentazione dettagliata di un progetto di sviluppo. Il mondo 3D a 360 gradi si basa sui piani CAD forniti dal cliente. L'ambiente circostante \u00e8 stato integrato come skybox utilizzando riprese da drone all'altezza corretta dell'appartamento con terrazza. L'appartamento \u00e8 stato poi modellato in 3D. Gli utenti possono camminare nell'appartamento e sulla terrazza con l'HTC Vive e spostare gli oggetti. \u00c8 inoltre possibile selezionare diversi colori e materiali.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4533\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-300x85.jpg\" alt=\"\" width=\"815\" height=\"231\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-300x85.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-768x218.jpg 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-1024x291.jpg 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-1110x315.jpg 1110w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-730x207.jpg 730w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-539x153.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-350x99.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-254x72.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG-125x35.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/02\/marty-architektur-ag-Virtual-Reality-2015-Responsive-AG.jpg 1903w\" sizes=\"auto, (max-width: 815px) 100vw, 815px\" \/><\/p>\n<p>Con applicazioni VR come queste, i clienti possono vedere e ispezionare l'immobile prima che venga costruito. La VR pu\u00f2 anche fornire una maggiore comprensione per la comunicazione tra i vari reparti specializzati all'interno di un progetto di costruzione.<\/p>\n<p>&nbsp;<\/p>\n<p>Fonte: SIA \/ Responsive<\/p>","protected":false},"excerpt":{"rendered":"Come dimostra il progetto Palimpsest, di cui abbiamo parlato recentemente, la VR pu\u00f2 essere utilizzata da un lato per...","protected":false},"author":12,"featured_media":4536,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[],"class_list":{"0":"post-4525","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-schweiz","8":"cs-entry","9":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Die VR bringt die Umwelt- und Landschaftsplanung weiter - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/it\/2017\/02\/23\/die-vr-bringt-die-umwelt-und-landschaftsplanung-weiter\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Die VR bringt die Umwelt- und Landschaftsplanung weiter - 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