{"id":16578,"date":"2020-03-28T06:55:31","date_gmt":"2020-03-28T06:55:31","guid":{"rendered":"https:\/\/vr-room.ch\/?p=16578"},"modified":"2020-03-23T07:03:01","modified_gmt":"2020-03-23T07:03:01","slug":"virenausbruch-drueckt-auf-absatz-im-vr-ar-headset-markt","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2020\/03\/28\/virenausbruch-drueckt-auf-absatz-im-vr-ar-headset-markt\/","title":{"rendered":"L'epidemia di virus deprime le vendite del mercato degli auricolari VR\/AR"},"content":{"rendered":"<h3 id=\"es-scheint-unlogisch-und-doch-die-idc-geht-davon-aus-dass-der-markt-fuer-augmented-reality-und-virtual-reality-headsets-im-ersten-halbjahr-massiv-unter-dem-coronoavirus-leiden-wird-schon-fuers-zwe\" class=\"news_lead\">Sembra illogico eppure: IDC ipotizza che il mercato delle cuffie per la realt\u00e0 aumentata e la realt\u00e0 virtuale soffrir\u00e0 massicciamente del coronavirus nella prima met\u00e0 dell'anno. Tuttavia, gli analisti prevedono gi\u00e0 una ripresa nella seconda met\u00e0 dell'anno.<\/h3>\n<p><!--more--><\/p>\n<p>L'epidemia di coronavirus sta avendo un impatto negativo anche sul mercato delle cuffie per la realt\u00e0 aumentata e virtuale, almeno nel prossimo futuro. Gli analisti di mercato di IDC prevedono che le vendite nel primo trimestre saranno inferiori del 10,5% rispetto allo stesso periodo dell'anno precedente e che il calo delle vendite salir\u00e0 al 24,1% nel secondo trimestre.<\/p>\n<h3 id=\"langfristig-solls-bergauf-gehen\">L'obiettivo a lungo termine \u00e8 quello di risalire la china<\/h3>\n<p>Supponendo che la produzione riprenda in estate, IDC prevede che il mercato delle cuffie AR\/VR si riprender\u00e0 nella seconda met\u00e0 dell'anno e che saranno venduti quasi 7,1 milioni di dispositivi. Se questa previsione si rivelasse corretta, la seconda met\u00e0 dell'anno vedrebbe una crescita notevolmente elevata, pari al 23,6%. A lungo termine, si prevedono ancora tassi di crescita esorbitanti per questo segmento di mercato. IDC ipotizza che le vendite raggiungeranno un volume di 76,7 milioni di unit\u00e0 nel 2024, il che corrisponderebbe a un tasso di crescita medio annuo dell'81,5%.<\/p>\n<p>Come negli studi precedenti, IDC continua a ritenere che il mercato si sposter\u00e0 verso le cuffie per la realt\u00e0 aumentata. Attualmente queste ultime hanno una quota di mercato inferiore al 10%, mentre le cuffie VR fanno la parte del leone con quasi l'85%. Secondo le attuali previsioni, tuttavia, la quota di AR dovrebbe salire a oltre il 53% entro il 2024, mentre la quota di VR scender\u00e0 a poco pi\u00f9 del 46%.<\/p>\n<h3 id=\"vr-gegen-langeweile\">VR contro la noia<\/h3>\n<p>In effetti, si dovrebbe presumere che questo sia il momento giusto per la VR. Le persone sono costrette a rimanere a casa, non possono viaggiare in posti bellissimi e molti si annoiano dopo una sola settimana, come dimostrano tanti post. La VR sarebbe la soluzione ideale per andare ovunque si voglia. Tuttavia, dall'inizio dell'anno il governo ha chiuso temporaneamente le grandi fabbriche di produzione in Cina, il che ha naturalmente un impatto sulla produzione di prodotti tecnologici occidentali. A febbraio, ad esempio, Facebook ha annunciato un blocco delle forniture per Oculus Quest. Quindi chi ha gi\u00e0 l'attrezzatura pu\u00f2 ritenersi fortunato.<\/p>\n<p>Fonte: itreseller \/ Misto<\/p>","protected":false},"excerpt":{"rendered":"Sembra illogico eppure: IDC ipotizza che il mercato delle cuffie per la realt\u00e0 aumentata e virtuale...","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":{"0":"post-16578","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-virtual-reality-industrie","7":"cs-entry","8":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virenausbruch dr\u00fcckt auf Absatz im VR\/AR-Headset-Markt - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/it\/2020\/03\/28\/virenausbruch-drueckt-auf-absatz-im-vr-ar-headset-markt\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virenausbruch dr\u00fcckt auf Absatz im VR\/AR-Headset-Markt - 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