{"id":14483,"date":"2019-07-21T07:53:51","date_gmt":"2019-07-21T07:53:51","guid":{"rendered":"https:\/\/vr-room.ch\/?p=14483"},"modified":"2019-07-18T08:06:08","modified_gmt":"2019-07-18T08:06:08","slug":"studie-testet-vr-gestuetzte-psychotherapie","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2019\/07\/21\/studie-testet-vr-gestuetzte-psychotherapie\/","title":{"rendered":"Uno studio testa la psicoterapia assistita dalla VR"},"content":{"rendered":"<h3 id=\"spiele-sind-schon-laenger-dafuer-bekannt-dass-sie-durchaus-positive-auswirkungen-auf-menschen-haben-koennen-in-england-wird-aktuell-durch-eine-studie-geprueft-ob-virtual-reality-vielleicht-sogar-fu\">Da tempo si sa che i giochi hanno effetti positivi sulle persone. In Inghilterra, uno studio sta attualmente esaminando se la realt\u00e0 virtuale possa essere utilizzata per la psicoterapia.<!--more--><\/h3>\n<p>L'uso della VR per scopi terapeutici non \u00e8 una novit\u00e0 in s\u00e9, come alcuni hanno gi\u00e0 dimostrato. <a href=\"https:\/\/vr-room.ch\/it\/?s=therapie\">Esempi<\/a> mostra. Nel Regno Unito, tuttavia, all'inizio di luglio \u00e8 iniziata una sperimentazione su larga scala della psicoterapia assistita dalla VR. L'Istituto Nazionale per la Ricerca Sanitaria (NIHR) sta sostenendo lo studio, che \u00e8 condotto congiuntamente con <a title=\"giocoCambiamento\" href=\"https:\/\/gamechangevr.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">giocoCambiamento<\/a> eseguito, con quattro milioni di sterline britanniche.<\/p>\n<p>\"La nostra terapia VR \u00e8 stata progettata per le persone che soffrono di patologie come la schizofrenia e la cui ansia \u00e8 cos\u00ec grave che anche le attivit\u00e0 quotidiane come l'uso dei trasporti pubblici, lo shopping e la comunicazione con gli altri diventano una sfida\", ha dichiarato il ricercatore principale Daniel Freeman.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-14488\" src=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/07\/48086400571_186b23c006_z-300x203.jpg\" alt=\"\" width=\"559\" height=\"378\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/07\/48086400571_186b23c006_z-300x203.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/07\/48086400571_186b23c006_z-350x237.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/07\/48086400571_186b23c006_z-254x172.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/07\/48086400571_186b23c006_z-125x85.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/07\/48086400571_186b23c006_z.jpg 640w\" sizes=\"(max-width: 559px) 100vw, 559px\" \/><\/p>\n<h3 id=\"so-funktioniert-es\">Come funziona<\/h3>\n<p>L'idea alla base dello studio \u00e8 la pura semplicit\u00e0. I pazienti vengono messi di fronte a situazioni quotidiane corrispondenti attraverso la realt\u00e0 virtuale e possono cos\u00ec imparare al proprio ritmo a padroneggiare le situazioni e a sviluppare strategie di coping. I pazienti hanno a disposizione sei diversi scenari con diversi livelli di difficolt\u00e0. Questi includono stanze chiuse e trasporti pubblici. Ogni sessione dura 30 minuti ed \u00e8 accompagnata da un coach.<\/p>\n<p>Attualmente, 400 pazienti vengono trattati con la realt\u00e0 virtuale e altri 400 senza VR. Alla fine, i risultati saranno confrontati e valutati. Lo studio \u00e8 iniziato il 1\u00b0 luglio 2019 e avr\u00e0 una durata complessiva di 18 mesi.<\/p>\n<p><iframe loading=\"lazy\" title=\"giocoVideo di prova del cambiamento\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/D31wodNAMZA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Fonte: playcentral<\/p>","protected":false},"excerpt":{"rendered":"Da tempo si sa che i giochi hanno effetti positivi sulle persone. In Inghilterra, il...","protected":false},"author":12,"featured_media":14486,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Studie testet VR-gest\u00fctzte Psychotherapie - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/it\/2019\/07\/21\/studie-testet-vr-gestuetzte-psychotherapie\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Studie testet VR-gest\u00fctzte Psychotherapie - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Spiele sind schon l\u00e4nger daf\u00fcr bekannt, dass sie durchaus positive Auswirkungen auf Menschen haben k\u00f6nnen. 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