{"id":11929,"date":"2018-11-22T19:47:43","date_gmt":"2018-11-22T19:47:43","guid":{"rendered":"http:\/\/vr-room.ch\/?p=11929"},"modified":"2018-11-23T07:16:40","modified_gmt":"2018-11-23T07:16:40","slug":"psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/it\/2018\/11\/22\/psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt\/","title":{"rendered":"PSVR: \"Naturalmente non \u00e8 ancora un prodotto di massa assoluto\"."},"content":{"rendered":"<p>Sony ha venduto oltre tre milioni di cuffie in tutto il mondo dal lancio di PlayStation VR, che \u00e8 sul mercato dal 13 ottobre 2016. Si tratta di un dato considerevole. Tuttavia, considerando che dal lancio della PlayStation 4 (dal novembre 2013) sono state distribuite a livello globale oltre 80 milioni di unit\u00e0 PS4, anche il PSVR rappresenta solo una frazione dei possessori di console.<\/p>\n<p>Ma qual \u00e8 lo stato attuale di PlayStation VR e dove si sta dirigendo il viaggio nella VR? Benjamin Braun del nostro partner <a href=\"https:\/\/games.ch\/\" target=\"_blank\" rel=\"noopener noreferrer\">Giochi.ch<\/a>\u00a0Abbiamo incontrato Jochen F\u00e4rber di Sony Interactive Entertainment Germany all'evento PlayStation VR di Monaco e gli abbiamo chiesto un po' di cose sullo stato della VR.<\/p>\n<p><iframe loading=\"lazy\" title=\"PlayStation VR - Intervista a Jochen Faerber (Sony Interactive Entertainment Germania)\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/6ne8to1Ljs4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>\"Naturalmente non si tratta ancora di un prodotto di massa\", afferma F\u00e4rber. \u00c8 ancora una tecnologia relativamente nuova e sia gli utenti che gli sviluppatori devono ancora imparare a usarla. Tuttavia, osserva che la domanda di giochi pi\u00f9 ampi sta lentamente crescendo, se si pensa a implementazioni come \"Skyrim VR\". L'epopea di The Elder Scrolls <a href=\"https:\/\/vr-room.ch\/it\/2017\/11\/16\/test-so-fuehlt-sich-skyrim-in-vr-an\/\" target=\"_blank\" rel=\"noopener noreferrer\">apparso per la prima volta in versione integrale sul PSVR all'epoca<\/a>. Inoltre, ci sono stati alcuni buoni accenti che sono stati impostati l'anno scorso, come ad esempio <a href=\"https:\/\/www.games.ch\/farpoint\/test\/review-gzjc\/\" target=\"_blank\" rel=\"noopener noreferrer\">\"Farpoint\" con il controller Aim<\/a>un concetto che \u00e8 stato accolto molto bene. O anche lo sparatutto tattico 4 contro 4 <a href=\"https:\/\/www.games.ch\/firewall-zero-hour\/test\/review-hMr\/seite-2.html\" target=\"_blank\" rel=\"noopener noreferrer\">\"Firewall: ora zero\"<\/a>che, pur non essendo una produzione tripla A, \u00e8 stata accolta molto bene da una comunit\u00e0 solidale che ha interagito molto con gli sviluppatori. F\u00e4rber \u00e8 convinto che la crescente offerta di contenuti e video a 360 gradi sia sulla strada giusta.<\/p>\n<p>\"Abbiamo sicuramente una serie di grandi cose in fase di sviluppo\", afferma F\u00e4rber. Naturalmente non si possono escludere ulteriori nuove edizioni di classici. Nell'intervista con i nostri colleghi, che vale la pena di guardare, \u00e8 possibile scoprire quali sono i suoi giochi di punta o quali sono i titoli che non vede l'ora di realizzare.<\/p>","protected":false},"excerpt":{"rendered":"Sony ha fatto un gran parlare di s\u00e9 dopo il lancio di PlayStation VR, arrivato sul mercato il 13 ottobre 2016....","protected":false},"author":13,"featured_media":11930,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>PSVR: \u00abNat\u00fcrlich ist es immer noch kein absolutes Massenmarktprodukt.\u00bb - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/vr-room.ch\/it\/2018\/11\/22\/psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PSVR: \u00abNat\u00fcrlich ist es immer noch kein absolutes Massenmarktprodukt.\u00bb - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Sony hat seit dem Launch seiner PlayStation VR, die sich seit dem 13. 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