{"id":9826,"date":"2018-04-02T10:32:24","date_gmt":"2018-04-02T10:32:24","guid":{"rendered":"http:\/\/vr-room.ch\/?p=9826"},"modified":"2018-04-02T19:28:40","modified_gmt":"2018-04-02T19:28:40","slug":"3dnes-vr-im-test","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/fr\/2018\/04\/02\/3dnes-vr-im-test\/","title":{"rendered":"Test du 3DNes VR"},"content":{"rendered":"<p>Contrairement aux m\u00e9thodes classiques <a href=\"https:\/\/de.wikipedia.org\/wiki\/Emulator\" target=\"_blank\" rel=\"noopener noreferrer\">\u00c9mulateurs<\/a> les d\u00e9veloppeurs du programme d'\u00e9mulation NES \"3DNes\" ont eu recours \u00e0 une astuce pour cr\u00e9er des plans d'arri\u00e8re-plan spatiaux. Avec \"3DNes <strong>VR\"<\/strong>\u00a0a lanc\u00e9 une version am\u00e9lior\u00e9e pour le HTC Vive et l'Oculus Rift. En portant les lunettes VR, on peut admirer les classiques 8 bits de l'\u00e8re Nintendo des ann\u00e9es 80 sur un \u00e9cran g\u00e9ant virtuel sous diff\u00e9rents angles de zoom. Nous avons test\u00e9 pour vous la qualit\u00e9 de l'\u00e9mulation payante de la NES dans la VR et son utilit\u00e9.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/img.itch.zone\/aW1hZ2UvNTkzMzkvMzEzNzg3LmdpZg==\/347x500\/jPoAjq.gif\" width=\"500\" height=\"459\" \/><\/p>\n<h2 id=\"das-prinzip-von-3dnes\">Le principe de \"3DNes<\/h2>\n<p>Alors que les jeux Super Nintendo disposaient de jusqu'\u00e0 quatre couches d'arri\u00e8re-plan, la console 8 bits ne proposait qu'une seule couche pour l'ensemble de l'arri\u00e8re-plan. Bien que Sega et Nintendo aient d\u00e9j\u00e0 port\u00e9 de nombreux classiques 16 bits sur la console portable 3DS, il n'existe gu\u00e8re de perles de la NES qui aient pu \u00eatre transpos\u00e9es quasiment \u00e0 l'identique pour la console autost\u00e9r\u00e9oscopique de Nintendo en raison de la difficult\u00e9 de la conversion 3D. Avec \"3DNes\", les programmeurs misent sur un algorithme qui divise l'arri\u00e8re-plan plat en d'innombrables objets vectoriels ronds. Les diff\u00e9rents pixels ne sont ainsi pas simplement \u00e9tir\u00e9s le long des axes de direction.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/img.itch.zone\/aW1hZ2UvNTkzMzkvMzEzNzU3LmdpZg==\/347x500\/CoGVi9.gif\" width=\"374\" height=\"348\" \/><\/p>\n<p>Selon l'\u00e9mulation, cela peut \u00eatre assez impressionnant dans certains exemples comme \"Super Mario Bros. Un \"Castlevania\" 8 bits se voit alors dot\u00e9 de plateformes saillantes dignes d'un \"Super Castlevania\". Cependant, l'impression spatiale n'est pas toujours aussi bonne dans tous les jeux. On peut supposer que les responsables derri\u00e8re Geod Studio, qui ont d\u00e9velopp\u00e9 le programme avec C++ et Unity, ont jusqu'\u00e0 pr\u00e9sent test\u00e9 l'algorithme 3D en premier lieu avec \"Super Mario Bros.<\/p>\n<p><iframe loading=\"lazy\" title=\"\u00c9mulateur 3D Nes - Battle Kid 2\" width=\"1200\" height=\"900\" src=\"https:\/\/www.youtube.com\/embed\/NIS85Uq9dlM?list=PLhplDJFRf1RJcW7239F07loF83r1b8hS3\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2 id=\"so-spielt-sich-nes-in-vr\">Comment jouer \u00e0 la NES en VR<\/h2>\n<p>\"3DNes VR\" est un trip r\u00e9tro et ringard, et certains jeux ont l'air plut\u00f4t cool. Dans Super Mario Bros., vous ne vous d\u00e9placez pas en vue subjective vers les blocs. En th\u00e9orie, vous pourriez le faire, mais cela vous donnerait la naus\u00e9e. C'est surtout l'effet \"wow\" de la tapisserie g\u00e9ante qui s'\u00e9tend devant vous comme un grand \u00e9cran de cin\u00e9ma virtuel. L'\u00e9cran VR NES cin\u00e9matographique peut \u00eatre facilement redimensionn\u00e9 le long des axes X, Y et Z \u00e0 l'aide des boutons d'une manette de jeu, et vous pouvez \u00e9galement zoomer pour vous rapprocher de l'angle de vue correspondant.<\/p>\n<p><iframe loading=\"lazy\" title=\"3DNesVR v2.0.1 + Contra Remastered sorti\" width=\"1200\" height=\"900\" src=\"https:\/\/www.youtube.com\/embed\/TJo4zKWI9Xc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Amusant : certains titres comme \"Journey to Silious\" de SunSoft ou \"Mega Man 2\" de Capcom ressemblent \u00e0 un th\u00e9\u00e2tre de marionnettes r\u00e9tro tr\u00e8s cool. Des arri\u00e8re-plans plus complexes \u00e9chouent cependant \u00e0 cause de probl\u00e8mes de collision de sprites, petits ou grossiers, qui peuvent brouiller la vue par endroits. Il existe quelques curseurs avec lesquels on peut jouer lorsque les sprites 8 bits ne sont pas aussi beaux dans la splendeur de la 3D. Mais la plupart du temps, l'aspect s'en trouve sensiblement am\u00e9lior\u00e9.<\/p>\n<h2 id=\"fazit\">Conclusion<\/h2>\n<p>Les amateurs de r\u00e9tro avec un certain penchant pour l'\u00e9vang\u00e9lisme n\u00e9o-VR devraient essayer \"3DNes VR\". On ne peut de toute fa\u00e7on pas rester trop longtemps dans la VR, mais c'est globalement une exp\u00e9rience r\u00e9tro sympa. A cet \u00e9gard, le programme d'\u00e9mulation vaut bien ses 10 dollars US.<\/p>\n<p><strong>Clause de non-responsabilit\u00e9 :<\/strong>\u00a0Pour \u00eatre dans la l\u00e9galit\u00e9, vous devez \u00eatre en possession des modules originaux des cartouches num\u00e9riques de Nintendo (mot-cl\u00e9 : \"ROM\").<\/p>\n<h2 id=\"link\">Lien<\/h2>\n<p>3DNes avec le mode VR suppl\u00e9mentaire est disponible sur le site\u00a0<a href=\"https:\/\/geod.itch.io\/3dnes\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/geod.itch.io\/3dnes<\/a>. Pour cela, il suffit de t\u00e9l\u00e9charger le jeu souhait\u00e9 et de cliquer dans les param\u00e8tres graphiques (sur le HTC Vive) sur<em>\u00a0OpenVR<\/em>. Cela devrait fonctionner de mani\u00e8re analogue avec l'Oculus. Lors du test, cela a fonctionn\u00e9 \u00e0 merveille avec une manette Xbox-One connect\u00e9e par USB. Nous n'avons jamais modifi\u00e9 l'affectation standard des boutons du gamepad ni les pr\u00e9r\u00e9glages des filtres de sprites.<\/p>","protected":false},"excerpt":{"rendered":"Contrairement aux \u00e9mulateurs classiques, les d\u00e9veloppeurs du programme d'\u00e9mulation NES \"3DNes\" ont recours \u00e0 une astuce pour cr\u00e9er des arri\u00e8re-plans spatiaux...","protected":false},"author":13,"featured_media":9869,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3,9],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>3DNes VR im Test - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/fr\/2018\/04\/02\/3dnes-vr-im-test\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3DNes VR im Test - 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