{"id":7329,"date":"2017-09-12T16:00:13","date_gmt":"2017-09-12T16:00:13","guid":{"rendered":"http:\/\/vr-room.ch\/?p=7329"},"modified":"2017-09-17T18:23:11","modified_gmt":"2017-09-17T18:23:11","slug":"puzzle-pinball-spiel-hurl-vr-im-test","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/fr\/2017\/09\/12\/puzzle-pinball-spiel-hurl-vr-im-test\/","title":{"rendered":"Test du jeu de puzzle-pinball Hurl VR"},"content":{"rendered":"<p>Hurl VR commence comme un simple jeu de lancer de balle. Mais si la patience ne fait pas partie de vos vertus, vous aurez peut-\u00eatre de la chance si vous \u00eates au moins dou\u00e9 pour la repr\u00e9sentation spatiale. En effet, dans la maison sph\u00e9rique, il s'agit uniquement d'amener une grosse balle \u00e9lastique dans l'entonnoir d'arriv\u00e9e de chaque niveau en passant par plusieurs plates-formes et rampes. La seule condition : La balle doit passer par chaque \u00e9tape. Oui, elle doit le faire.<\/p>\n<p>Nous avons pu jouer au puzzle exclusif HTC Vive avant sa sortie. Les d\u00e9veloppeurs de <a href=\"https:\/\/rustyoakgames.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Ch\u00eane rouill\u00e9<\/a> \u00e9crivent dans leur kit de presse pr\u00e9liminaire que chaque joueur de Hurl VR sera confront\u00e9 \u00e0 un niveau de difficult\u00e9 individuel. La raison : tout le monde n'a pas la m\u00eame taille. Ainsi, les joueurs de petite taille devraient avoir plus de facilit\u00e9 \u00e0 terminer un niveau qui demande au d\u00e9but un lancer tactique depuis la profondeur. Est-ce vraiment le cas ?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7332\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_01Gif.gif\" alt=\"\" width=\"800\" height=\"450\" \/><\/p>\n<h2 id=\"eile-mit-weile\">H\u00e2te-toi lentement<\/h2>\n<p>S'arr\u00eater un instant pour observer la trajectoire est sans aucun doute une question de patience. L'angle et la force du lancer de la balle virtuelle sur la premi\u00e8re plate-forme jouent un r\u00f4le essentiel. En plus de la hauteur, de la force et de l'angle, il y a encore une chose \u00e0 faire plus tard : le bon timing. Malgr\u00e9 les d\u00e9fis qui font grincer des dents, on ne veut pas abandonner si vite (du moins pas moi), car on est toujours curieux de savoir ce qui va suivre.<\/p>\n<p>Les sols et les rampes bougent au fil du temps. Et ce n'est pas tout. Bien s\u00fbr, des trous aspirent la balle plus tard et la recrachent \u00e0 un autre endroit. Ce qui rend le jeu tout \u00e0 fait unique, c'est l'environnement \u00e0 360 degr\u00e9s du HTC Vive avec un room scaling pr\u00e9cis. J'ai trouv\u00e9 particuli\u00e8rement amusants certains tours o\u00f9 la balle passe au-dessus de la t\u00eate, apr\u00e8s avoir d\u00e9j\u00e0 balay\u00e9 plusieurs rampes. En fait, il arrive aussi \u00e0 quelques reprises que l'on doive d'abord se tourner plusieurs fois \u00e0 180 degr\u00e9s pour pouvoir planifier avec pr\u00e9cision l'atterrissage derri\u00e8re le dos.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-7335\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-1024x640.png\" alt=\"\" width=\"730\" height=\"456\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-1024x640.png 1024w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-300x188.png 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-768x480.png 768w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-1110x694.png 1110w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-730x456.png 730w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-539x337.png 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-350x219.png 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-254x159.png 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03-125x78.png 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/09\/HurlVR_03.png 1920w\" sizes=\"(max-width: 730px) 100vw, 730px\" \/><\/p>\n<h2 id=\"achievements\">Achievements<\/h2>\n<p>L'interaction pr\u00e9cise avec le moteur de jeu et la fluidit\u00e9 de la m\u00e9canique ont \u00e9t\u00e9 appr\u00e9ci\u00e9es dans Hurl VR. Ce qui est \u00e9galement bien r\u00e9solu : si la situation devient vraiment difficile et aga\u00e7ante, on peut faire appara\u00eetre les lignes de lancer exactes gr\u00e2ce \u00e0 une fonction d'assistance. Si l'on en a vraiment marre dans une situation difficile, des \"sph\u00e8res d'aspiration\" artificielles permettent d'envoyer la balle un peu plus vite dans l'entonnoir cible, d\u00e8s que l'on a atteint suffisamment de points.<\/p>\n<p><iframe loading=\"lazy\" title=\"Vid\u00e9o de gameplay Hurl VR\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/bgSRE1oL2-Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Malgr\u00e9 les 30 niveaux vari\u00e9s, il me manquait encore un petit quelque chose. Le probl\u00e8me : c'est toujours le premier lancer qui compte. Si celui-ci \u00e9choue, alors que l'on dispose d'un nombre infini d'essais, on peut vite se sentir frustr\u00e9. Peut-\u00eatre aurait-il \u00e9t\u00e9 int\u00e9ressant, dans les mondes plus complexes, que certaines rampes ne soient qu'optionnelles. Oui, m\u00eame des points bonus \u00e9clair\u00e9s pourraient renforcer un peu l'ego de chaque joueur. Car certains passages du jeu sont vraiment tr\u00e8s difficiles. Est-ce que l'on veut y ajouter des contraintes de temps ou des essais limit\u00e9s ? Il ne vaut mieux pas.<\/p>\n<p><em>Hurl VR de Rusty Oak sort aujourd'hui, le 12 septembre 2017 <a href=\"http:\/\/store.steampowered.com\/app\/680350\/Hurl_VR\/\" target=\"_blank\" rel=\"noopener noreferrer\">sur Steam pour HTC Vive<\/a>.<\/em><\/p>","protected":false},"excerpt":{"rendered":"Hurl VR commence comme un simple jeu de lancer de balle. Mais si la patience n'est pas une de vos vertus, vous avez peut-\u00eatre...","protected":false},"author":13,"featured_media":7334,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,9],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Puzzle-Pinball-Spiel Hurl VR im Test - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/fr\/2017\/09\/12\/puzzle-pinball-spiel-hurl-vr-im-test\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Puzzle-Pinball-Spiel Hurl VR im Test - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Hurl VR beginnt wie ein simples Ballwurfspiel. 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