{"id":6285,"date":"2017-07-24T06:13:53","date_gmt":"2017-07-24T06:13:53","guid":{"rendered":"http:\/\/vr-room.ch\/?p=6285"},"modified":"2017-07-17T08:21:40","modified_gmt":"2017-07-17T08:21:40","slug":"gaming-markt-waechst-weiter-vr-und-ar-haben-potenzial","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/fr\/2017\/07\/24\/gaming-markt-waechst-weiter-vr-und-ar-haben-potenzial\/","title":{"rendered":"Le march\u00e9 du jeu continue de cro\u00eetre, la VR et l'AR ont du potentiel"},"content":{"rendered":"<h3 id=\"gaming-wird-immer-beliebter-heisst-es-laut-den-marktforschern-bei-digi-capital-neben-mobile-games-sollen-auch-nischensektoren-wie-vr-und-ar-bis-2021-stark-zulegen-genauso-wie-e-sports\">Les jeux sont de plus en plus populaires, selon les \u00e9tudes de march\u00e9 de Digi-Capital. Outre les jeux mobiles, des secteurs de niche comme la VR et la RA devraient conna\u00eetre une forte croissance d'ici 2021 - tout comme les sports \u00e9lectroniques.<\/h3>\n<p><!--more--><\/p>\n<p>Le march\u00e9 mondial des jeux vid\u00e9o devrait d\u00e9passer pour la premi\u00e8re fois les 150 milliards de dollars en 2017, selon le rapport de la Commission europ\u00e9enne sur les jeux vid\u00e9o. <a href=\"http:\/\/www.digi-capital.com\/reports\/#global-games-investment-review\">Rapport sur les jeux du troisi\u00e8me trimestre 2017 de Digi-Capital<\/a>. Et la tendance pour les ann\u00e9es \u00e0 venir serait \u00e0 la hausse. Le rapport r\u00e9sume le march\u00e9 du jeu comme un ensemble de mat\u00e9riel et de logiciels. Les ventes de consoles de jeux, de mat\u00e9riel PC et de casques VR sont donc \u00e9galement prises en compte.<\/p>\n<p>Actuellement, le secteur des jeux mobiles, toujours en plein essor, est au premier plan. Mais la VR et l'AR sont en train de rattraper leur retard.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-6286\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-300x225.jpg\" alt=\"\" width=\"516\" height=\"387\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-300x225.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-539x404.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-350x263.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-254x191.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017-125x94.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2017.jpg 620w\" sizes=\"auto, (max-width: 516px) 100vw, 516px\" \/><\/p>\n<h3 id=\"vr-und-ar-sollen-stark-wachsen\">La VR et l'AR devraient conna\u00eetre une forte croissance<\/h3>\n<p>La r\u00e9alit\u00e9 virtuelle et la r\u00e9alit\u00e9 augment\u00e9e sont deux secteurs qui, ensemble, g\u00e9n\u00e8rent actuellement moins de 20 milliards de chiffre d'affaires. D'ici 2021, ils devraient toutefois cro\u00eetre de 30 % (mat\u00e9riel VR) \u00e0 75 % (jeux VR). Les jeux AR ont encore de l'importance en 2017, surtout en raison du boom de Pok\u00e9mon Go qui s'estompe. Des produits comme l'Hololens de Microsoft pourraient faire progresser ce segment.<\/p>\n<p>En revanche, la VR est actuellement confront\u00e9e \u00e0 un avenir incertain. Des produits comme l'Oculus Rift ou le Samsung Gear VR dominent le march\u00e9 de la VR. Les exigences mat\u00e9rielles \u00e9lev\u00e9es de la VR rendent difficile une large diffusion. En outre, de nombreux jeux VR sont encore tr\u00e8s limit\u00e9s pour le moment, car les personnages sont g\u00e9n\u00e9ralement stationnaires et ne peuvent pas se d\u00e9placer. Selon Digi-Capital, il existe malgr\u00e9 tout un potentiel de croissance dans ce domaine.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-6287\" src=\"http:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-300x214.jpg\" alt=\"\" width=\"505\" height=\"360\" srcset=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-300x214.jpg 300w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-539x385.jpg 539w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-350x250.jpg 350w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-254x181.jpg 254w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021-125x89.jpg 125w, https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/07\/digi-capital-games-revenue-2021.jpg 620w\" sizes=\"auto, (max-width: 505px) 100vw, 505px\" \/><\/p>\n<p>Source : golem.de \/ Photo de couverture : VR Game Anshar Wars 2<\/p>","protected":false},"excerpt":{"rendered":"Les jeux sont de plus en plus populaires, selon les \u00e9tudes de march\u00e9 de Digi-Capital. Outre les jeux mobiles, des secteurs de niche comme...","protected":false},"author":12,"featured_media":6198,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":{"0":"post-6285","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-forschung","8":"cs-entry","9":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gaming-Markt w\u00e4chst weiter, VR und AR haben Potenzial - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/fr\/2017\/07\/24\/gaming-markt-waechst-weiter-vr-und-ar-haben-potenzial\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gaming-Markt w\u00e4chst weiter, VR und AR haben Potenzial - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Gaming wird immer beliebter, heisst es laut den Marktforschern bei Digi-Capital. 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