{"id":20893,"date":"2022-10-22T07:15:50","date_gmt":"2022-10-22T07:15:50","guid":{"rendered":"https:\/\/vr-room.ch\/?p=20893"},"modified":"2022-10-18T07:29:30","modified_gmt":"2022-10-18T07:29:30","slug":"luzerner-forscher-arbeiten-fuer-die-europaeische-kultur-und-kreativbranche","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/fr\/2022\/10\/22\/luzerner-forscher-arbeiten-fuer-die-europaeische-kultur-und-kreativbranche\/","title":{"rendered":"Des chercheurs lucernois travaillent pour les industries culturelles et cr\u00e9atives europ\u00e9ennes"},"content":{"rendered":"<h3 id=\"die-europaeische-kultur-und-kreativbranche-soll-fit-fuers-digitale-zeitalter-werden-ein-internationales-forschungsteam-mit-beteiligung-der-hslu-tueftelt-derzeit-an-einem-projekt-das-mit-extended-rea\" class=\"Core_Paragraph_paragraph__7ka4v Core_Paragraph_excerpt__nYS4l\">Le secteur europ\u00e9en de la culture et de la cr\u00e9ation doit \u00eatre pr\u00eat pour l'\u00e8re num\u00e9rique. Une \u00e9quipe de recherche internationale, \u00e0 laquelle participe la HSLU, planche actuellement sur un projet utilisant la technologie de la r\u00e9alit\u00e9 augment\u00e9e.<\/h3>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">Rendre les expositions d'art virtuellement accessibles - c'est ce que souhaite r\u00e9aliser une \u00e9quipe internationale de chercheurs. L'Union europ\u00e9enne a lanc\u00e9 un projet de recherche international intitul\u00e9 \"TransMIXR\". Une \u00e9quipe de recherche de la Haute \u00e9cole de Lucerne y participe \u00e9galement.<\/p>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">L'objectif d\u00e9clar\u00e9 : pr\u00e9parer les secteurs europ\u00e9ens de la culture et de la cr\u00e9ation \u00e0 la transition num\u00e9rique. Et leur donner les outils n\u00e9cessaires pour exploiter les possibilit\u00e9s num\u00e9riques dans leurs cr\u00e9ations. L'ensemble du projet doit durer trois ans. Les chercheurs disposent d'un budget de dix millions d'euros.<\/p>\n<h3 id=\"h-laien-sollen-vr-inhalte-erstellen-konnen\" class=\"Headline_heading__Eeb98\"><span id=\"laien-sollen-vr-inhalte-erstellen-koennen\">Les non-initi\u00e9s doivent pouvoir cr\u00e9er des contenus VR<\/span><\/h3>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">Au c\u0153ur de l'effervescence des mondes virtuels se trouve le chercheur en informatique Aljosa Smolic. Lui et son \u00e9quipe de l'Immersive Realities Research Lab de la Haute \u00e9cole de Lucerne font partie du projet \"TransMIXR\" et en re\u00e7oivent 800'000 euros. Il explique l'impulsion donn\u00e9e \u00e0 ce projet : \"Les technologies de r\u00e9alit\u00e9 virtuelle et augment\u00e9e suscitent actuellement beaucoup d'int\u00e9r\u00eat. Mais cr\u00e9er des contenus pour cela n\u00e9cessite beaucoup de connaissances sp\u00e9cialis\u00e9es\". Avec \"TransMIXR\", cela doit devenir possible pour les non-initi\u00e9s.<\/p>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">\"A l'avenir, les contenus AR et VR devraient \u00eatre aussi faciles \u00e0 cr\u00e9er que les filtres Instagram pour retoucher les photos\", estime Smolic. Son \u00e9quipe serait sp\u00e9cifiquement responsable du programme avec lequel les contenus sont cr\u00e9\u00e9s. Il se repr\u00e9sente le tout de la mani\u00e8re suivante :<\/p>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">Une journaliste part en reportage et prend diff\u00e9rentes photos et vid\u00e9os. De retour \u00e0 la r\u00e9daction, elle charge tous les enregistrements dans le programme et les monte aussi simplement qu'une vid\u00e9o normale. La vid\u00e9o termin\u00e9e peut ensuite \u00eatre int\u00e9gr\u00e9e sur le site web par exemple ou t\u00e9l\u00e9charg\u00e9e sur un outil web sp\u00e9cial. Les lectrices peuvent alors s'immerger dans la villa et l'explorer virtuellement en compagnie de la journaliste - ou m\u00eame faire quelques pas eux-m\u00eames.<\/p>\n<h3 id=\"h-im-projekt-sind-medien-und-kulturhauser-involviert\" class=\"Headline_heading__Eeb98\"><span id=\"im-projekt-sind-medien-und-kulturhaeuser-involviert\">Le projet implique des maisons des m\u00e9dias et de la culture<\/span><\/h3>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">Les metteurs en sc\u00e8ne, par exemple, doivent pouvoir faire de m\u00eame avec leur nouvelle production de th\u00e9\u00e2tre ou d'op\u00e9ra. Ou les galeristes avec leur derni\u00e8re exposition d'art. \"Les cr\u00e9atifs ont ainsi la possibilit\u00e9 de cr\u00e9er de nouveaux contenus et formats. Pour pouvoir se positionner sur les march\u00e9s futurs\", affirme Smolic avec conviction. Dans ce contexte, le projet de l'UE a \u00e9galement pour objectif de ne pas laisser le march\u00e9 virtuel aux seuls g\u00e9ants de la technologie comme Meta et Google. Pour que les mus\u00e9es puissent concevoir des expositions virtuelles sans devoir d'abord d\u00e9bourser des centaines de milliers de francs pour un terrain virtuel dans le Metaverse.<\/p>\n<p class=\"Core_Paragraph_paragraph__7ka4v\" data-paragraph=\"\">Mais avant d'en arriver l\u00e0, l'\u00e9quipe de recherche va d\u00e9velopper le programme dans le cadre de plusieurs projets pilotes. Un bon tiers du consortium est compos\u00e9 d'utilisatrices potentielles. C'est le cas de l'agence de presse fran\u00e7aise AFP, du Baltic Film &amp; Creative Tech Cluster de Lituanie ou de Radiotelevizija Slovenija, le service public de radiodiffusion de Slov\u00e9nie. Mais comme l'explique Smolic, il est \u00e9galement \u00e0 la recherche d'entreprises partenaires potentielles en Suisse.<\/p>\n<p data-paragraph=\"\">Source : zentralplus<\/p>","protected":false},"excerpt":{"rendered":"Les industries culturelles et cr\u00e9atives europ\u00e9ennes doivent \u00eatre pr\u00eates pour l'\u00e8re num\u00e9rique. Une \u00e9quipe de recherche internationale avec la participation de la HSLU...","protected":false},"author":12,"featured_media":20894,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,68],"tags":[],"class_list":{"0":"post-20893","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-kunst","8":"category-virtual-reality-schweiz","9":"cs-entry","10":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Luzerner Forscher arbeiten f\u00fcr die europ\u00e4ische Kultur- und Kreativbranche - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/fr\/2022\/10\/22\/luzerner-forscher-arbeiten-fuer-die-europaeische-kultur-und-kreativbranche\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Luzerner Forscher arbeiten f\u00fcr die europ\u00e4ische Kultur- und Kreativbranche - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Die europ\u00e4ische Kultur- und Kreativbranche soll fit f\u00fcrs digitale Zeitalter werden. 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