{"id":19609,"date":"2021-06-24T13:12:19","date_gmt":"2021-06-24T13:12:19","guid":{"rendered":"https:\/\/vr-room.ch\/?p=19609"},"modified":"2021-06-16T14:11:18","modified_gmt":"2021-06-16T14:11:18","slug":"immersionsmechaniken-in-ueberlagerten-vr-raeumen-eine-masterarbeit","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/fr\/2021\/06\/24\/immersionsmechaniken-in-ueberlagerten-vr-raeumen-eine-masterarbeit\/","title":{"rendered":"M\u00e9canismes d'immersion dans des espaces VR superpos\u00e9s - un travail de master"},"content":{"rendered":"<h3 id=\"in-seiner-vor-kurzem-abgeschlossenen-masterarbeit-im-game-design-an-der-zhdk-hat-chris-elvis-leisi-ein-lokales-mehrspieler-virtual-reality-vr-spiel-entwickelt-beim-game-spacecraft\">Dans son travail de master en game design r\u00e9cemment achev\u00e9 \u00e0 la ZHdK, Chris Elvis Leisi a d\u00e9velopp\u00e9 un jeu local multijoueur en r\u00e9alit\u00e9 virtuelle (VR).\u00a0<strong>Dans le jeu \"Spacecraft - New Way Home\", le propre appartement de la <\/strong>Les joueurs ont \u00e9t\u00e9 transform\u00e9s en vaisseau spatial. <!--more--><\/h3>\n<p>Apr\u00e8s trois semestres d'\u00e9tudes intensives, Chris Elvis Leisi, cofondateur de l'association <a href=\"https:\/\/archlevel.ch\">ArchLevel GmbH<\/a> son travail de master dans le domaine du game design. Son travail porte sur les m\u00e9canismes d'immersion dans la VR et met en \u00e9vidence les potentiels qui apparaissent lorsque son propre appartement peut \u00eatre int\u00e9gr\u00e9 dans le monde virtuel comme espace de jeu.<\/p>\n<h3 id=\"der-einbezug-der-eigenen-wohnung\">La prise en compte du propre logement<\/h3>\n<p>Dans les jeux VR actuels, le corps sert souvent de contr\u00f4leur. Mais lorsque la fin du jeu passe dans le monde virtuel, le lien avec l'environnement physique est souvent perdu. Le style artistique choisi dans son jeu VR \"<a href=\"https:\/\/gamedesign.zhdk.ch\/diplom-2021\/projekte\/virtual-real-rooms-1\/\">Spacecraft - New Way Home<\/a>\"est volontairement r\u00e9duit. Il doit souligner la m\u00e9canique et ne pas d\u00e9tourner l'attention de celle-ci.<\/p>\n<p>Dans le jeu, les joueurs doivent \u00e9quiper le vaisseau spatial de machines et le relier \u00e0 des lignes d'\u00e9nergie pour l'emmener dans un monde inconnu. Le jeu est con\u00e7u pour deux joueurs et dure entre une heure et demie et deux heures. Le jeu se joue avec l'Oculus Quest 2.<\/p>\n<p>L'int\u00e9gration de son propre appartement dans l'espace virtuel permet de vivre une toute nouvelle exp\u00e9rience de jeu. Malheureusement, cette superposition est aujourd'hui encore techniquement tr\u00e8s complexe et, d'une certaine mani\u00e8re, limit\u00e9e. Il faudra sans doute attendre encore un peu avant que l'\u00e9tendue des possibilit\u00e9s d'action permises par la superposition puisse \u00eatre pleinement exploit\u00e9e dans les jeux VR. Chris esp\u00e8re donc que cette technique sera bient\u00f4t disponible sur le march\u00e9 de masse et que son jeu pourra \u00eatre publi\u00e9.<\/p>\n<p>En effectuant le plus de tests possible avec diff\u00e9rents utilisateurs, il a pu it\u00e9rer en permanence le prototype pendant ma phase de master. Le jeu VR est ainsi devenu de plus en plus facile \u00e0 utiliser et intuitif. Les m\u00e9canismes ont \u00e9galement \u00e9t\u00e9 affin\u00e9s.<\/p>\n<p>Ce travail de master montre clairement les avantages et les inconv\u00e9nients des superpositions entre l'espace physique et l'espace virtuel. Il d\u00e9montre en outre que des m\u00e9canismes intuitifs peuvent fortement augmenter l'exp\u00e9rience d'immersion et de pr\u00e9sence des utilisateurs dans les jeux VR.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"Dans son travail de master en game design r\u00e9cemment achev\u00e9 \u00e0 la ZHdK, Chris Elvis Leisi a cr\u00e9\u00e9 un...","protected":false},"author":12,"featured_media":19610,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[],"class_list":{"0":"post-19609","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-schweiz","8":"cs-entry","9":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Immersionsmechaniken in \u00fcberlagerten VR R\u00e4umen - eine Masterarbeit - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/vr-room.ch\/fr\/2021\/06\/24\/immersionsmechaniken-in-ueberlagerten-vr-raeumen-eine-masterarbeit\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Immersionsmechaniken in \u00fcberlagerten VR R\u00e4umen - eine Masterarbeit - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"In seiner vor kurzem abgeschlossenen Masterarbeit im Game Design an der ZHdK hat Chris Elvis Leisi ein lokales&hellip;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/vr-room.ch\/fr\/2021\/06\/24\/immersionsmechaniken-in-ueberlagerten-vr-raeumen-eine-masterarbeit\/\" \/>\n<meta property=\"og:site_name\" content=\"Schweizer Virtual Reality News\" \/>\n<meta property=\"article:published_time\" content=\"2021-06-24T13:12:19+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2021\/06\/gamedesign-7dgvdgm7.2000x0.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"2000\" \/>\n\t<meta property=\"og:image:height\" content=\"1125\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nathalie\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nathalie\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\\\/\\\/vr-room.ch\\\/fr\\\/2021\\\/06\\\/24\\\/immersionsmechaniken-in-ueberlagerten-vr-raeumen-eine-masterarbeit\\\/#article\",\"isPartOf\":{\"@id\":\"http:\\\/\\\/vr-room.ch\\\/fr\\\/2021\\\/06\\\/24\\\/immersionsmechaniken-in-ueberlagerten-vr-raeumen-eine-masterarbeit\\\/\"},\"author\":{\"name\":\"Nathalie\",\"@id\":\"http:\\\/\\\/vr-room.ch\\\/en\\\/#\\\/schema\\\/person\\\/1a03b3a6ced429fb4831f60fa2b37599\"},\"headline\":\"Immersionsmechaniken in \u00fcberlagerten VR R\u00e4umen &#8211; 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