{"id":11929,"date":"2018-11-22T19:47:43","date_gmt":"2018-11-22T19:47:43","guid":{"rendered":"http:\/\/vr-room.ch\/?p=11929"},"modified":"2018-11-23T07:16:40","modified_gmt":"2018-11-23T07:16:40","slug":"psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/fr\/2018\/11\/22\/psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt\/","title":{"rendered":"PSVR : \"Bien s\u00fbr, ce n'est toujours pas un produit absolument grand public\"."},"content":{"rendered":"<p>Sony a vendu plus de trois millions de casques dans le monde depuis le lancement de son PlayStation VR, commercialis\u00e9 depuis le 13 octobre 2016. C'est consid\u00e9rable. Mais si l'on consid\u00e8re que depuis le lancement de la PlayStation 4 (depuis novembre 2013), plus de 80 millions d'unit\u00e9s de la console de jeu PS4 ont \u00e9t\u00e9 diffus\u00e9es \u00e0 l'\u00e9chelle mondiale, m\u00eame le PSVR ne repr\u00e9sente qu'une fraction des propri\u00e9taires de la console.<\/p>\n<p>Mais quelle est la situation actuelle du PlayStation VR et o\u00f9 va le voyage VR ? Benjamin Braun de notre partenaire <a href=\"https:\/\/games.ch\/\" target=\"_blank\" rel=\"noopener noreferrer\">Jeux.ch<\/a>\u00a0a attrap\u00e9 Jochen F\u00e4rber de Sony Interactive Entertainment Deutschland lors de l'\u00e9v\u00e9nement PlayStation VR \u00e0 Munich et l'a interrog\u00e9 un peu sur l'\u00e9tat des choses en mati\u00e8re de VR.<\/p>\n<p><iframe loading=\"lazy\" title=\"PlayStation VR - Interview de Jochen Faerber (Sony Interactive Entertainment France)\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/6ne8to1Ljs4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>\"Bien s\u00fbr, il ne s'agit pas encore d'un produit de march\u00e9 de masse absolu\", dit F\u00e4rber. Il s'agit encore d'une technologie relativement nouvelle, dont les utilisateurs et les d\u00e9veloppeurs doivent encore apprendre \u00e0 se servir. On constate toutefois que la demande de jeux plus complets augmente lentement, si l'on pense \u00e0 des r\u00e9alisations comme \"Skyrim VR\". L'\u00e9pop\u00e9e des Elder Scrolls <a href=\"https:\/\/vr-room.ch\/fr\/2017\/11\/16\/test-so-fuehlt-sich-skyrim-in-vr-an\/\" target=\"_blank\" rel=\"noopener noreferrer\">sorti \u00e0 l'\u00e9poque dans son int\u00e9gralit\u00e9 sur PSVR<\/a>. A cela s'ajoutent quelques bons accents pos\u00e9s l'ann\u00e9e derni\u00e8re, comme par exemple <a href=\"https:\/\/www.games.ch\/farpoint\/test\/review-gzjc\/\" target=\"_blank\" rel=\"noopener noreferrer\">\"Farpoint\" avec l'Aim Controller<\/a>un concept qui a \u00e9t\u00e9 tr\u00e8s bien accueilli. Ou encore le jeu de tir tactique 4 contre 4 <a href=\"https:\/\/www.games.ch\/firewall-zero-hour\/test\/review-hMr\/seite-2.html\" target=\"_blank\" rel=\"noopener noreferrer\">\"Firewall : Zero Hour\"<\/a>Le projet a \u00e9t\u00e9 tr\u00e8s bien accueilli par une communaut\u00e9 tr\u00e8s serviable, avec beaucoup d'interaction avec les d\u00e9veloppeurs. F\u00e4rber est persuad\u00e9 que l'offre croissante de contenus et de vid\u00e9os \u00e0 360 degr\u00e9s est en bonne voie.<\/p>\n<p>\"Nous avons en tout cas encore diverses choses formidables en cours de d\u00e9veloppement\", d\u00e9clare F\u00e4rber. D'autres r\u00e9\u00e9ditions de classiques ne sont bien s\u00fbr pas \u00e0 exclure. Vous d\u00e9couvrirez \u00e9galement dans l'interview de nos coll\u00e8gues quel est l'un de ses jeux pr\u00e9f\u00e9r\u00e9s ou ce dont il se r\u00e9jouit particuli\u00e8rement.<\/p>","protected":false},"excerpt":{"rendered":"Depuis le lancement de son PlayStation VR, qui est sur le march\u00e9 depuis le 13 octobre 2016, Sony a...","protected":false},"author":13,"featured_media":11930,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>PSVR: \u00abNat\u00fcrlich ist es immer noch kein absolutes Massenmarktprodukt.\u00bb - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/vr-room.ch\/fr\/2018\/11\/22\/psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PSVR: \u00abNat\u00fcrlich ist es immer noch kein absolutes Massenmarktprodukt.\u00bb - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Sony hat seit dem Launch seiner PlayStation VR, die sich seit dem 13. 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