{"id":4221,"date":"2017-01-26T12:53:03","date_gmt":"2017-01-26T12:53:03","guid":{"rendered":"http:\/\/vr-room.ch\/?p=4221"},"modified":"2017-01-26T12:53:03","modified_gmt":"2017-01-26T12:53:03","slug":"next-gen-vr-headsets-in-1-3-jahren","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/en\/2017\/01\/26\/next-gen-vr-headsets-in-1-3-jahren\/","title":{"rendered":"Next-gen VR headsets in 1-3 years?"},"content":{"rendered":"<p>With PlayStation VR, Oculus Rift, HTC Vive and co. <a href=\"http:\/\/vr-room.ch\/en\/virtual-reality-glossar\/#V\">VR headsets<\/a> are already available on the market, but there is still plenty of room for improvement. It is therefore natural to ask when the manufacturers will release new versions of their VR hardware.  Alvin Wang Graylin, the President of <a href=\"https:\/\/www.vive.com\/de\/\">HTC Vive<\/a> in China, assumes that the product cycles of VR headsets will lie somewhere between smartphones and games consoles. He suggests a period of around 1-3 years to give a rough figure.<\/p>\n<p>&#8222;Ich kann mir vorstellen, dass VR-Headsets irgendwo dazwischen liegen, wahrscheinlich n\u00e4her an den Smartphones als an den Konsolen,&#8220; so Alvin Wang Graylin zu den Produktzyklen von VR-Headsets. Und eigentlich muss es der Mann ja wissen. Zwischen den Zyklen soll jedoch neues Zubeh\u00f6r die Virtual Reality-Erfahrung weiter verbessern, heisst es. Bisher wurden keine Nachfolger zu PlayStation VR, Oculus Rift oder HTC Vive angek\u00fcndigt, auch wenn es immer wieder Ger\u00fcchte und kleinere Andeutungen gab.<\/p>\n<p>Source: RoadToVR<\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"With PlayStation VR, Oculus Rift, HTC Vive and co., a number of VR headsets are already available on the market, but...","protected":false},"author":11,"featured_media":4225,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":{"0":"post-4221","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-industrie","8":"cs-entry","9":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Next-Gen-VR-Headsets in 1-3 Jahren? - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/en\/2017\/01\/26\/next-gen-vr-headsets-in-1-3-jahren\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Next-Gen-VR-Headsets in 1-3 Jahren? - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Mit PlayStation VR, Oculus Rift, HTC Vive und Co. sind bereits einige VR-Headsets auf dem Markt erh\u00e4ltlich, aber&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/vr-room.ch\/en\/2017\/01\/26\/next-gen-vr-headsets-in-1-3-jahren\/\" \/>\n<meta property=\"og:site_name\" content=\"Schweizer Virtual Reality News\" \/>\n<meta property=\"article:published_time\" content=\"2017-01-26T12:53:03+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2017\/01\/Vive3-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1360\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Michael\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Michael\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/\"},\"author\":{\"name\":\"Michael\",\"@id\":\"http:\\\/\\\/vr-room.ch\\\/en\\\/#\\\/schema\\\/person\\\/4022b4e1fba06681ac263b25c0f1e3d2\"},\"headline\":\"Next-Gen-VR-Headsets in 1-3 Jahren?\",\"datePublished\":\"2017-01-26T12:53:03+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/\"},\"wordCount\":172,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/vr-room.ch\\\/wp-content\\\/uploads\\\/2017\\\/01\\\/Vive3-scaled.jpg\",\"articleSection\":[\"Industrie\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/\",\"url\":\"https:\\\/\\\/vr-room.ch\\\/it\\\/2017\\\/01\\\/26\\\/next-gen-vr-headsets-in-1-3-jahren\\\/\",\"name\":\"Next-Gen-VR-Headsets in 1-3 Jahren? 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