{"id":13728,"date":"2019-05-01T08:16:51","date_gmt":"2019-05-01T08:16:51","guid":{"rendered":"https:\/\/vr-room.ch\/?p=13728"},"modified":"2019-05-01T08:20:09","modified_gmt":"2019-05-01T08:20:09","slug":"termin-technische-specs-details-valve-index","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/en\/2019\/05\/01\/termin-technische-specs-details-valve-index\/","title":{"rendered":"Date, technical specs &amp; more details about Valve Index"},"content":{"rendered":"<p>Valve Index has now been presented in more detail. This is the new VR headset from Valve.  From 1 May 2019 at 7 p.m., the device may be <a href=\"https:\/\/store.steampowered.com\/sub\/354231\/\">pre-ordered<\/a> with deliveries starting on 28 June 2019. The euro prices are already known.<\/p>\n<p>There are two different packages on offer, whereby you can pay up to 1,079 euros: Valve Index VR Kit (contains VR headset, controller and two base stations 2.0 for 1,079 euros) and Valve Index Headset + Controller (contains VR headset and controller for 799 euros). The components can also be purchased individually: The VR headset (539 euros), the pair of controllers (299 euros) and the base station 2.0 (159 euros). As this is not a standalone VR headset, a PC must also be available.<\/p>\n<p>Zu der Bildschirmtechnologie wird gesagt: &#8222;Die zwei vollaufl\u00f6senden RGB-LCDs des VR-Headsets mit je 1440 \u00d7 1600 Pixeln haben 50 Prozent mehr Subpixel als OLEDs und erreichen so eine bessere Sch\u00e4rfe bei gleicher Renderleistung. Der im Vergleich zu OLEDs um den Faktor 3 erh\u00f6hte F\u00fcllfaktor reduziert den Fliegengittereffekt. Das VR-Headset des Valve Index l\u00e4uft mit 120 Hz, ist vollst\u00e4ndig abw\u00e4rtskompatibel zu 90 Hz und hat einen experimentellen 144-Hz-Modus. Die h\u00f6here Bildfrequenz sorgt f\u00fcr mehr Realismus und optische Ruhe, optimal f\u00fcr l\u00e4ngere und komfortablere Spielsitzungen.&#8220;<\/p>\n<p>According to Valve, very short lighting times improve the sharpness of movements by a factor of 5, while the global lighting is designed to prevent blurring of the image. At the same time, an improved base station was introduced. The base station 2.0 now has a greater range, a larger field of view and better scaling options. As Valve says, the best tracking system has been made even better.<\/p>\n<p>Die neuen Controller machen ebenfalls einen guten Eindruck. Es wird versprochen, dass man mit der Umgebung, Objekten und Personen wie in der realen Welt interagieren kann. Dazu Valve: &#8222;Die Controller des Valve Index kombinieren komplexe Sensoreingaben und erm\u00f6glichen so Ihren H\u00e4nden eine Vielzahl neuer Interaktionen, Bewegungen und Gesten in der VR. Das Erfassen von Fingerbewegungen mit niedriger Latenz sorgt f\u00fcr ein immersives Erlebnis und erm\u00f6glicht eine breite Palette an Gesten und Ausdrucksformen. Da jede Hand anders ist, kalibriert sich der Controller st\u00e4ndig neu, um sich Ihrer Handgr\u00f6sse und der sich \u00e4ndernden Kapazit\u00e4t Ihrer Haut anzupassen.&#8220;<\/p>\n<p>The off-ear speakers are also worth mentioning. The headphones do not sit directly on the ears. This allows the sound to utilise the shape of the ear cups and head to create a more natural sound experience, according to Valve. The sound should appear as if it is coming from the immediate surroundings. On the <a href=\"https:\/\/www.valvesoftware.com\/de\/index\">official side<\/a> you can find many more details about Valve Index. The technical specifications are also available for viewing below.<\/p>\n<h3 id=\"anzeigen\">Displays<\/h3>\n<ul>\n<li>Dual 1440 \u00d7 1600 LCDs, full RGB per pixel, backlight with extremely low afterglow (330 \u00b5s at 144 Hz)<\/li>\n<\/ul>\n<h3 id=\"bildfrequenz\">Frame rate<\/h3>\n<ul>\n<li>90\/120\/144 Hz<\/li>\n<\/ul>\n<h3 id=\"optik\">Optics<\/h3>\n<ul>\n<li>Inclined optics and double element design<\/li>\n<\/ul>\n<h3 id=\"sichtfeld\">Field of vision<\/h3>\n<ul>\n<li>20\u00b0 larger field of view than the HTC Vive for most users thanks to optimised lens distance<\/li>\n<\/ul>\n<h3 id=\"interpupillardistanz-ipd\">Interpupillary distance (IPD)<\/h3>\n<ul>\n<li>Adjustable between 58 mm and 70 mm<\/li>\n<\/ul>\n<h3 id=\"ergonomische-anpassungen\">Ergonomic adjustments<\/h3>\n<ul>\n<li>Head size, lens distance, IPD, face angle, speaker positions<\/li>\n<\/ul>\n<h3 id=\"anschluesse\">Connections<\/h3>\n<ul>\n<li>5 m connection cable, 1 m triple connection, USB 3.0, DisplayPort 1.2, 12 V power supply<\/li>\n<\/ul>\n<h3 id=\"ortung\">Localisation<\/h3>\n<p>SteamVR 2.0 sensors, compatible with base stations for SteamVR 1.0 and 2.0<\/p>\n<h3 id=\"ton\">Sound<\/h3>\n<ul>\n<li>Speaker: 37.5 mm off-ear balanced mode radiators (BMR), frequency range: 40 Hz - 24 kHz, impedance: 6 \u03a9, sound pressure: 98.96 dbSPL at 1 cm.<\/li>\n<li>Headphone jack: 3.5 mm<\/li>\n<\/ul>\n<h3 id=\"mikrofon\">Microphone<\/h3>\n<ul>\n<li>Double microphone arrangement, frequency range: 20 Hz - 24 kHz, sensitivity: -25 dbFS\/Pa at 1 kHz<\/li>\n<\/ul>\n<h3 id=\"kameras\">Cameras<\/h3>\n<ul>\n<li>960 \u00d7 960 pixel stereo camera, global shutter, RGB (Bayer)<\/li>\n<\/ul>\n<div style=\"width: 640px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-13728-1\" width=\"640\" height=\"360\" loop preload=\"metadata\" controls=\"controls\"><source type=\"video\/youtube\" src=\"https:\/\/www.youtube.com\/watch?v=2SI_3jlAV9M&#038;_=1\" \/><a href=\"https:\/\/www.youtube.com\/watch?v=2SI_3jlAV9M\">https:\/\/www.youtube.com\/watch?v=2SI_3jlAV9M<\/a><\/video><\/div>\n<p>Source: <a href=\"https:\/\/www.valvesoftware.com\/de\/index\">Valve<\/a><\/p>","protected":false},"excerpt":{"rendered":"Valve Index has now been presented more extensively. This is the new VR headset from Valve.  From the...","protected":false},"author":11,"featured_media":13730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":{"0":"post-13728","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality-industrie","8":"cs-entry","9":"cs-video-wrap"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Termin, technische Specs &amp; weitere Details zu Valve Index - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/en\/2019\/05\/01\/termin-technische-specs-details-valve-index\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Termin, technische Specs &amp; weitere Details zu Valve Index - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Valve Index wurde jetzt umfangreicher vorgestellt. 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