{"id":11929,"date":"2018-11-22T19:47:43","date_gmt":"2018-11-22T19:47:43","guid":{"rendered":"http:\/\/vr-room.ch\/?p=11929"},"modified":"2018-11-23T07:16:40","modified_gmt":"2018-11-23T07:16:40","slug":"psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt","status":"publish","type":"post","link":"https:\/\/vr-room.ch\/en\/2018\/11\/22\/psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt\/","title":{"rendered":"PSVR: \"Of course, it's still not an absolute mass-market product.\""},"content":{"rendered":"<p>Sony has sold over three million headsets worldwide since the launch of its PlayStation VR, which has been on the market since 13 October 2016. That is considerable. However, considering that over 80 million PS4 units have been distributed globally since the launch of the PlayStation 4 (since November 2013), even the PSVR represents only a fraction of console owners.<\/p>\n<p>But what is the current state of PlayStation VR and where is the VR journey heading? Benjamin Braun from our partner <a href=\"https:\/\/games.ch\/\" target=\"_blank\" rel=\"noopener noreferrer\">Games.ch<\/a>\u00a0grabbed Jochen F\u00e4rber from Sony Interactive Entertainment Germany at the PlayStation VR event in Munich and asked him a little about the state of VR things.<\/p>\n<p><iframe loading=\"lazy\" title=\"PlayStation VR - Interview Jochen Faerber (Sony Interactive Entertainment Germany)\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/6ne8to1Ljs4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>\"Of course, it is still not an absolute mass market product,\" says F\u00e4rber. It is still a relatively new technology, and both users and developers still have to learn how to use it. However, he notes that the demand for more extensive games is slowly growing, if you think about implementations such as \"Skyrim VR\". The Elder Scrolls epic <a href=\"https:\/\/vr-room.ch\/en\/2017\/11\/16\/test-so-fuehlt-sich-skyrim-in-vr-an\/\" target=\"_blank\" rel=\"noopener noreferrer\">appeared first in full on the PSVR at the time<\/a>. In addition, there were a few good accents that were set last year, such as for example <a href=\"https:\/\/www.games.ch\/farpoint\/test\/review-gzjc\/\" target=\"_blank\" rel=\"noopener noreferrer\">\"Farpoint\" with the Aim Controller<\/a>a concept that was very well received. Or also the 4-versus-4 tactical shooter <a href=\"https:\/\/www.games.ch\/firewall-zero-hour\/test\/review-hMr\/seite-2.html\" target=\"_blank\" rel=\"noopener noreferrer\">\"Firewall: Zero Hour\"<\/a>which, although not a triple-A production, was very well received by a supportive community with a lot of interaction with the developers. F\u00e4rber is confident that the growing range of content and 360-degree videos is on the right track.<\/p>\n<p>\"We definitely have a number of great things in development,\" says F\u00e4rber. Of course, further new editions of classics cannot be ruled out. You can also find out which of his absolute highlight games is or what he is particularly looking forward to in the interview with our colleagues, which is well worth watching.<\/p>","protected":false},"excerpt":{"rendered":"Sony has been making a big splash since the launch of its PlayStation VR, which has been on the market since 13...","protected":false},"author":13,"featured_media":11930,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>PSVR: \u00abNat\u00fcrlich ist es immer noch kein absolutes Massenmarktprodukt.\u00bb - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/vr-room.ch\/en\/2018\/11\/22\/psvr-natuerlich-ist-es-immer-noch-kein-absolutes-massenmarktprodukt\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PSVR: \u00abNat\u00fcrlich ist es immer noch kein absolutes Massenmarktprodukt.\u00bb - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Sony hat seit dem Launch seiner PlayStation VR, die sich seit dem 13. 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