{"id":16718,"date":"2020-04-06T07:44:22","date_gmt":"2020-04-06T07:44:22","guid":{"rendered":"https:\/\/vr-room.ch\/?p=16718"},"modified":"2020-04-06T07:45:40","modified_gmt":"2020-04-06T07:45:40","slug":"microsoft-muss-sich-bei-vr-nicht-beeilen","status":"publish","type":"post","link":"http:\/\/vr-room.ch\/en\/2020\/04\/06\/microsoft-muss-sich-bei-vr-nicht-beeilen\/","title":{"rendered":"Microsoft does not have to hurry with VR"},"content":{"rendered":"<p>Microsoft may support Windows Mixed Reality, but when it comes to the console business, the company is very cautious in this regard. The upcoming Xbox Series X will not support VR for the time being. Is this perhaps a mistake?<\/p>\n<p>According to Jesse Schell, CEO of <a href=\"https:\/\/www.schellgames.com\/\">Schell Games<\/a>, ein Studio das schon mehrere VR-Titel entwickelt hat, ist das nicht all zu schlimm. Er sagte: &#8222;Unternehmen wie Microsoft haben keinen Grund zur Eile. Sie k\u00f6nnen warten, beobachten und sehen, was funktioniert, dann k\u00f6nnen sie handeln. Wenn du eine Basis hast, der deine Plattform gef\u00e4llt, kannst du beobachten, was andere Leute tun, und dann kannst du irgendwie mit einem System kommen, das Sinn macht. Man muss dann nicht so viele Risiken eingehen.&#8220;<\/p>\n<p>&#8222;Ich betrachte es also nicht unbedingt als kurzsichtig. Es ist nur so, dass sie sich daf\u00fcr entschieden haben, in diesem Bereich Mitl\u00e4ufer statt Anf\u00fchrer zu sein. Wenn man einen gen\u00fcgend grossen Marktvorteil hat, kann man sich das leisten, man kann Mitl\u00e4ufer sein und trotzdem sehr erfolgreich sein. Das ist zum Beispiel die Strategie von Apple. Apple neigt dazu, Dinge nicht neu zu erfinden, sondern nur bessere Versionen von Dingen zu machen, die jemand anderes geschaffen hat,&#8220; so Jesse Schell weiter.<\/p>\n<p>Source: <a href=\"https:\/\/wccftech.com\/microsoft-can-afford-to-be-a-follower-rather-than-a-leader-for-vr-says-dev\/\">WCCFtech<\/a><\/p>","protected":false},"excerpt":{"rendered":"Microsoft may support Windows Mixed Reality, but when it comes to the console business, the corporation is in...","protected":false},"author":11,"featured_media":12851,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-16718","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality-industrie","cs-entry","cs-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Microsoft muss sich bei VR nicht beeilen - Schweizer Virtual Reality News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vr-room.ch\/en\/2020\/04\/06\/microsoft-muss-sich-bei-vr-nicht-beeilen\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Microsoft muss sich bei VR nicht beeilen - Schweizer Virtual Reality News\" \/>\n<meta property=\"og:description\" content=\"Microsoft unterst\u00fctzt zwar Windows Mixed Reality, aber wenn es um das Konsolen-Gesch\u00e4ft geht, dann ist der Konzern in&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/vr-room.ch\/en\/2020\/04\/06\/microsoft-muss-sich-bei-vr-nicht-beeilen\/\" \/>\n<meta property=\"og:site_name\" content=\"Schweizer Virtual Reality News\" \/>\n<meta property=\"article:published_time\" content=\"2020-04-06T07:44:22+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2020-04-06T07:45:40+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vr-room.ch\/wp-content\/uploads\/2019\/02\/Microsoft.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2008\" \/>\n\t<meta property=\"og:image:height\" content=\"900\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Michael\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Michael\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/\"},\"author\":{\"name\":\"Michael\",\"@id\":\"http:\\\/\\\/vr-room.ch\\\/en\\\/#\\\/schema\\\/person\\\/4022b4e1fba06681ac263b25c0f1e3d2\"},\"headline\":\"Microsoft muss sich bei VR nicht beeilen\",\"datePublished\":\"2020-04-06T07:44:22+00:00\",\"dateModified\":\"2020-04-06T07:45:40+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/\"},\"wordCount\":219,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/vr-room.ch\\\/wp-content\\\/uploads\\\/2019\\\/02\\\/Microsoft.png\",\"articleSection\":[\"Industrie\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/\",\"url\":\"https:\\\/\\\/vr-room.ch\\\/en\\\/2020\\\/04\\\/06\\\/microsoft-muss-sich-bei-vr-nicht-beeilen\\\/\",\"name\":\"Microsoft muss sich bei VR nicht beeilen - 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